One of the benefits of working on video games designed for six-year-old girls is that I get automatic entry into the medium-exclusive, medium-cheeseball nerd spectacle that is the Electronic Entertainment Expo, now ongoing at the Los Angeles Convention Center. Prior to attending I had the following expectations:
- I would see more nerds than I have ever seen in my entire life.
- The male-female ratio would exceed 5.
- I would not be impressed by anything I saw there.
I was +1 upon arrival. Even before as we parked the car, we beheld flocks of industry insiders trudging from the parking lot to the convention center, and it was an impressive parade of mohawks, pasty-white skin, camos pants, couch potato obesity, Asian girlfriends, and seriously excessive gadget fetishism along the lines of filming the concrete facade of the convention center with an expensive digital camcorder while waiting for the crossing light to change. There was a guy we ran into who made a thirty-second, straight-faced pronouncement about some free Nintendo t-shirt and the elaborate means he would employ to acquire one. There was another guy who was playing his PSP while waiting in line to play another game, wrapped up like a hungry child with a Twinkie, all the while oblivious to the fact that he was in the way of a whole crowd of people trying to get by.
When we showed up we patrolled around the Sony floor for a little while and elected to get in line for a peek at the Nintendo Wii; the Wii is officially knocking the publicity shit out of the PS3 and Xbox and we only decided to hop into the ridiculously long queue after we met another guy from the company who'd give us cuts. It took us about 90 minutes to get to the primary Wii exhibit. This stretch of time we filled with many very, very bad puns on the word "Wii"; these puns felt old and unfunny and lame from the moment we heard the announcement of the name "Wii" but have nonetheless been the subject of countless penis jokes at the office for a solid two weeks running, and with absolutely no sign of abating whatsoever. While waiting in line, one guy gave an attractive passerby some directions and then turned to us, pointing suggestively at his groin: "In fact, she can play the Wii right now if she wants." "I've actually been playing with the Wii for years now," announced another guy.
Pleasantly, I was mostly wrong about the woman thing. I assumed there would be the painfully awkward situation in which the female population would be composed exactly of dog-faced, bespectacled industry skags on one end, and struggling actresses oozing out of the booths with leather bustiers and plastic broadswords on the other. Instead there were numerous respectably-presented girls with whom I'd be delighted to flirt save for the crushingly total inappropriatness of the entire situation. To take nothing away from the women of the gaming industry at large, what I really wasn't expecting was the number of camera-weilding nymphs with media badges--that girls who do photography or play music have automatic appeal makes not very much sense but is anyways a pretty basic fact of life. Also surprising was how well-informed, confident, and generally competent some of the booth babes were when they were working the E3 crowds. This actually gets me every time I go to an expo, which probably says something about how readily I jump to the conclusion that hot chicks are dumb. (For example, when we walked by the press table for the gaming mag Tips & Tricks, manned exclusively by booth babes, I just had to mention that they ought to call that magazine Ho's and Tricks instead. There was no way I was going to miss making that joke. Zero chance. I was laughing out loud even before I started to say anything. Anyway, I don't think the guys I was with got it.)
There is this weird split in the way game industry does its marketing at E3--the same institution that loads the floor with C-rate models also has some pretty weird attempts at subtlety and sophistication in their advertising campaigns. Sony's mantra was "Play beyond" or something, and there were abstruse and fairly silly commercials playing on video feeds all over their exhibit. One featured a girl swinging monkey-bar style from hanging ring to ring with a vaguely orgasmic smirk; after the girl navigates a few rings, the camera pans back and it's revealed that she's swinging over a river of lava. Another commercial had two counterposed fists playing paper-rock-scissors, the twist being that the fists would transform grotesquely into computer-modeled paper sheets, rocks, and scissors. I think they are trying to communicate the innocence and pure funness of their games, while beating their chests about their technological ability to put that funness in interesting contexts. They do a terrible job of getting this across. Even aside from the fact that the commercials are terribly constructed from a craft standpoint, the entire idea is just whacky and forced to begin with--it's easy to imagine behind these videos the exaggerated posturing of twentysomething English majors desperate to convince themselves that marketing can be more than what it actually is.
Even worse might be "Wii" itself--even the ongoing and constantly crude panning of this name doesn't do justice to how catostrophically dumb it is. More specifically, it isn't the badness of a particular idea but rather the lengths to which a bad idea is taken that really does the damage. The first prominently featured link on the Official Wii home page is labled "Philosophy", and leads to this absolute stunner:
Wii will break down that wall that separates video game players from everybody else.
Wii will put people more in touch with their games ? and each other. But you?re probably asking: What does the name mean?
Wii sounds like ?we,? which emphasizes this console is for everyone.
Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.
Just asinine. It is a punch to the gut, obviously something dreamed up by a group of people mutually reinforcing their self-delusion for months on end. I can sort of guess how this happened: one or two really idealistic marketing guys get laughed out of a meeting room but manage to impress one of the partners, and so then other people are willing to give the idea the benefit of doubt, and then there are mock-ups made, everyone is working hard to make it work and the snowball starts to pick up speed and mass, and then people have put in way too much effort to even consider looking behind, to even allow the holy-shit-just-what-are-we-doing-and-what-have-gotten-ourselves-into feeling to sink in for longer than a second--the thought is just way, way too terrifying--and what dissenters are left have nothing to do but accept the fact that the only option is to slam the gas to the floor, get the thing red-lining, and hope they can smash through the enormous brick wall that has been erected in front of them. "Wii" doesn't detract from the technology itself, and people who are excited about the games will obviously buy it no matter what, but let's not fuck around here: it is as close to an objectively stupid name as I've heard, and I would probably make unfavorable judgments about your value system and personality if you announced that you thought it was a good idea.
I didn't get to play any of the new marquee games for the Wii, but I did get a chance to noodle around with its much-touted and argued-over gyroscopic controller. I give it a qualified thumbs-up. I heard murmurs from all over the floor about how surprised people were about how responsive the controller it was, but it also seemed to me that people were having quite a hard time getting the thing to do what they wanted it to do; it's either a learning curve thing, or a bust waiting to happen. I don't have the imagination to get too excited about this thing, as I think it adds very little to a game hit tennis balls with a swing instead of pressing the B button, or to shoot things by pointing at the screen as opposed to aiming with a mouse. The new Zelda game looked very much in this mold, with superficial replacements of certain button presses with aerial gestures (e.g. drawing-a-bow motion for shooting arrows, overhand swings for chucking boomerangs) put over an otherwise familiar-looking game. The new Mario game, on the other hand, looked thoroughly fresh and badass, but since I didn't get to play I am not certain it uses the controller well either.
The best part of the day was when I stopped at a booth for the PC real-time strategy game Company of Heroes. A guy standing at the exhibit offered to demo the game for me and it occurred to me that he was probably a developer or producer or otherwise intimately related to the making of the game. He gave me a rundown of the game's key features in a mostly non-sales fashion and talked at length on the goals the development team had--they wanted to make the terrain destructible and modifiable by the player, and they wanted to emphasize the value of taking and holding territory. I didn't ask for such a thorough explanation, but I thought it was neat to hear about the creative decisions, which, I suppose, is much more interesting to me than the actual gameplay and graphics. It was also nice to have a real conversation, as opposed to the "Hey check out this astonishing blippity doodad thing here" which I got a lot, e.g. when I asked the guy at the Nintendo exhibit if the Wii did hardware or software emulation to provide backwards compatibility for N64 games, he told me to talk to public relations.
Maybe the truly strange thing of the day was how fundamentally unexcited I was to attend what was essentially a massive, cutting-edge arcade with free replays. I remember as a kid being excited to go to a laundromat convention with my friend's family because there'd be one or two arcade machine vendors there; I remember reading issues of Nintento Power over and over and fantasizing about each and every game; I remember just dying to get a SNES console; I remember spending hours fiddling with autoexec.bat and config.sys so I could play the crappiest games imaginable. There is this mix of ADD and boredom and self-consciousness that I get when playing most games nowadays, like I have played the exact same game before with a slightly different cosmetic presentation, like I already know what's coming, like I feel like I've basically figured out what a game is about thirty seconds into it, like I'm sure that playing any further would be an unrewarding waste of time. There is this weird feeling that I am just watching an algorithm run itself.
Barring the occasional Knights of the Old Republic or Virtua Tennis (which in essence are either 10-hour movies or social grease for friendly shit-talking amongst friends), this is what happens to me now every time I sit down to play a game. This may be something I have truly and unequivocally grown out of, as opposed to many other things--procrastination, fear of rejection, not thinking before speaking--that I haven't. That's a tough way of putting it, since it's not really that I think games are kids' stuff. Undeniably, I do feel guilty playing games, since I always feel there's something more constructive I could be doing, but the boredom is real. Part of the blame has to go to the games themselves, since they emphasize prettiness and gadgety novelty (this during a time when I have been continuously less and less impressed with what computers can do the more I learn about them, which is not a whole lot but still a bit), and are on average incredibly repetitive and unoriginal. It is a little bit how I feel about jazz music. But Zelda and Mario are the Coltrane and Miles of gaming for me, so I might have to give the Wii a chance when it gets released.